0 for corner in open

if not state.isGoal(): open = for i in range(4): if not state.touchedCornersi: open.append(cornersi) max = 0 for corner in open: distance = util.manhattanDistance(state.Position(), corner) if distance > max: max = distance return max return 0class Corner(): def __init__(self, startState, corners): self.corners = corners self.state = startState self.touchedCorners = False, False, False, False self.touch(self.state) def isGoal(self): return not False in self.touchedCorners def Position(self): return self.state def touch(self, state): for i in range(4): if self.cornersi == state: self.touchedCornersi = True self.state = state def __eq__(self, other): return self.touchedCorners == other.touchedCorners and self.Position() == other.Position()no no

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